Some TMNT stuff really isn't for little kids.

IDW-One-shot Baxter Cover-RI
Baxter Stockman
Biographical information


Weapon(s) of choice

Mouser Robots




Stock Gen Laboratories

Physical description




Hair color


Eye color


Out of universe information



IDW Publishing

First appearance

Teenage Mutant Ninja Turtles issue 1 (IDW)

Teachers and Students

Baxter Stockman is the owner of StockGen Laboratories, a genetic research lab.


On the payroll of the mysterious warlord General Krang, he has his scientists researching applications of a Mutagen for Krang's warriors, most of which involves animal testing and harvesting.

As a young lad, Stockman's father would aggressively teach him to play chess, to hone his skills and intelligence. This would come back to bite him back, as Stockman used these tactics to take Stock Gen from him.

Some of the experiments involved increasing the intelligence of rats, and adapting Turtle plastrons as natural armor. Ninjas had broken into the lab and scared Stock Gen's intern, April O'Neil, in an attempt to steal the Mutagen and some of the animals. As a result, during their escape, the Turtles and rat were exposed to the Mutagen, as well as an alley cat.

Krang charged Stockman with retrieving the Mutagen from the rat Splinter's bloodstream. Stockman had recruited the mutated cat, Old Hob, to send his Mousers after Splinter, and although he was successful in capturing Splinter, he was then claimed by the Foot Ninja clan. Stockman instead extracted the Mutagen from Old Hob's DNA, and finding no more use for the feline, shot him dead. Afterward, Stockman was drugged to sleep by Krang's men to come with Krang.

Stockman woke up in Krang's headquarters on Burnow Island and entered a room with containers filled with Utroms, Krang's kind. Stockman is then encountered by Krang, who revealed his true self to the scientist and that he came from the planet Ultrominon from Dimension X. Krang explained that Stockman was brought to Burnow Island since the engineer's talent for building the Mousers was not a disappointment, Krang decided to hire Stockman to use his mechanical skills to finish Krang's war machine, the Technodrome.